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Description
WAR ZONE NACHMUND: RIFT WAR (ENG)Haarken Worldclaimer, Herald of the Apocalypse, leads one of the mightiest traitor hosts every assembled. His mission, ordained by Abaddon the Despoiler himself, is to smash aside all Imperial resistance and claim the Nachmund Gauntlet in its entirety. This lawless place is home to pirates, xenos, traitors and renegades yet Nachmund is strategically vital to the Imperium of Man, for it remains the most stable route known through the Great Rift. Should
Haarken Worldclaimer, Herald of the Apocalypse, leads one of the mightiest traitor hosts every assembled. His mission, ordained by Abaddon the Despoiler himself, is to smash aside all Imperial resistance and claim the Nachmund Gauntlet in its entirety. This lawless place is home to pirates, xenos, traitors and renegades – yet Nachmund is strategically vital to the Imperium of Man, for it remains the most stable route known through the Great Rift. Should it fall, contact between Terra and the Imperium Nihilus would be all but lost.The Imperium cannot afford to lose the Gauntlet, but its forces are already exhausted and overstretched. Even as the systems around the southern end of the Gauntlet are reinforced, sedition begins to take hold, and no amount of heroism and sacrifice may be enough to throw back the Worldclaimer...
In this 88-page hardback book, you'll find:
- The story of Haarken Worldclaimer’s conquest of the Nachmund Gauntlet, including the siege of the Chaos Knight world Dharrovar, and the Imperium’s attempts to resist them at all costs
- An in-depth War of Desperation campaign system for all modes of play – fight for control of three brutal War Zones, each with its own special rules and Legendary Mission
- Crusade rules to represent mobile Space Marine raiding forces and devoted hordes of Chaos Undivided, plus new arcane rituals for the Thousand Sons
- Additional rules content, including a Codex Supplement for the Castellans of the Rift Chapter of Space Marines, and Armies of Renown for Tzaangor-themed Thousand Sons and the Drukhari's Haemonculus Covens
You will need a copy of the Warhammer 40,000 Core Book to use the contents of this book.
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4.7 ★★★★★
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Product Reviews
★★★★★ 4
My dog loves glowing fetch at night!
Style: Glow Balls (Pack of 3), Size: 2.5 inch
Fantastic. Sturdy. My dog loves them
Glow in the dark is great for fetch at night. I keep a flashlight with me because the glow doesn't last really long. But they charge very quickly and are really bright.
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Reviewed in the United States on February 22, 2026
★★★★★ 5
Indestructible
Style: Fetch Balls (Pack of 2), Size: 3 inch
These balls are indestructible! We have a lab and a lab mix and they CANNOT damage these balls. They love them for fetch and to just chew on them (slightly squishy, but NO damage). Best toys we have bought for them.
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Reviewed in the United States on April 19, 2026
★★★★★ 5
Great trial set. Just be careful throwing the orange one!
Style: Assorted Balls (Pack of 3), Size: 2.5 inch
Blue isn't that easy to see in the yard
White charges with bright light/UV and is truly a game changer for night-time fetch. Both dogs clearly favor it.
Orange is easy to see in the grass at day
They're 3 different weights as well, so double trial. I prefer medium for my big dogs, though light performs well too
The orange is HEAVY and unyielding. Do NOT throw it with a ball thrower. It could damage your house or knock your dog out. Seems tough though.
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Reviewed in the United States on January 16, 2026
★★★★★ 3
Not as good as chuck it anymore
Style: Fetch Balls (Pack of 10), Size: 2.5 inch
I have bought these before and the where just like the chuck it balls. These are not those balls. The are lighter and my dog has already cause damage to one
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Reviewed in the United States on March 16, 2026
★★★★★ 5
Great Dog Ball!
Size: Large
My Dog loved the ball. And ball is surprisingly still going strong.
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Reviewed in the United States on April 25, 2026
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